Design Patterns In Swift

Learn design patterns in Swift to provide flexible and reusable software solution

Course Summary

This "Design Patterns In Swift" course covers all 23 Gang of Four ( GOF ) design patterns with Swift code implementation.

Why learn Design Patterns In Swift
Industry requires great software designers
Demand for Software Design Skill is high
For flexible and extensible software design
To enhance the Object Oriented Software design skill
To Develop/Understand the design of software product
Moving up in Technical ladder by having great tech skill
Well prepared for interview

What you'll learn
23 Swift design patterns described in Gang of Four ( GOF ) book
Swift design patterns implementation understanding
Swift source code of each design pattern
50+ Quiz questions related to all 23 design patterns
Focus to make a thought process to design
Learn to visualize the problem scenario and solution in OO
20 Design Problems for better thought process

Who this course is for
Students
Software
Developers/Engineers
Software Designers
Software/Solution Architects
Technical Managers

Content
Introduction to Design Patterns
Creational Design Patterns
Structural Design Patterns
Behavioral Design Patterns

Design and architecture of any software/solution provides the base and makes it flexible, extensible for future requirements. A good designed software/solution makes it easy to understand and maintain. Design patterns are known as best practices to design software for problems which are repeated in nature.

This "Design Patterns In Swift" tutorial gives you understanding of all 23 design patterns described in Gang Of Four book - "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides.

This Design Patterns In Swift course covers :
Creational Design Patterns : Abstract Factory, Builder, Factory Method, Prototype, Singleton
Structural Design Patterns : Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy
Behavioral Design Patterns : Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor

In this Design Patterns in Swift course, each design pattern is explained in a simple way with intent, problem, solution and structure. Also the information of participants, collaboration, consequences and code implementation are explained for each one. The design pattern structure or example implementation of Swift source code are explained to understand how it will be implemented using Object Oriented features of Swift.

This Design Patterns in Swift course also provides Swift source code of each design pattern to understand it in better way. This helps in applying the variation on implementation to see how it can resolve some other implementation bottleneck. There are 50+ quiz questions on Creational, Structural and Behavioral design patterns to check your understanding.

This "Design Patterns In Swift" online course on will help to understand the best practices for design and apply them to do the better design of software projects/solutions in Swift programming. It will also help you to prepare well for Design Patterns In Swift interview questions. Knowledge of design patterns increases the capability to address interview questions of software design.

It will be good to have the Gang Of Four book - "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides as a reference book for this course.

Design Patterns In Swift free source code implementation is available in pdf to download.

This "Design Patterns In Swift" online course is already helping lot of students. Also it will be a good complement to any book/tutorial.

Suresh Kumar Srivastava

Suresh Kumar Srivastava is founder of online learning site CourseGalaxy.com. He is author of popular books C In Depth, Data Structures Through C In Depth that helped 250,000+ students. He has 20+ years experience in industry and worked on architecture and design of multiple products. He has worked on Compilers, Linker, Debugger, IDE, System Utilities, System Management and Telecom/Mobile/Systems tools development.

Course Curriculum

Frequently Asked Questions (FAQ)

The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.

How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.

We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Course Pricing

Design Patterns In Swift

1000 INR

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